2026

  • Gaussian Point Splatting

    Joris Rijsdijk, Christoph Peters, Michael Weinnman, Ricardo Marroquim

    journal ACM Transactions on Graphics (SIGGRAPH) · DOI

    Abstract

    We propose Gaussian point splatting, a stochastic method for rendering massive 3DGS scenes. By sampling pixel-sized opaque points, splatting them atomically, and applying stochastic transparency, we eliminate the need for sorting. Our approach distributes workload evenly across GPU threads, enabling the real-time display of hundreds of millions of Gaussians efficiently.

2024

  • Holonomy: A Virtual Reality Exploration of Hyperbolic Geometry

    Martin Skrodzki, Scott Jochems, Joris Rijsdijk, Ravi Snellenberg, Rafael Bidarra

    conference Proceedings of the 29th International ACM Conference on 3D Web Technology (Web3D '24) · DOI

    Abstract

    Holonomy is a virtual environment based on the mathematical concept of hyperbolic geometry. Unlike other environments, Holonomy allows users to seamlessly explore an infinite hyperbolic space by physically walking. They use their body as the controller, eliminating the need for teleportation or other artificial VR locomotion methods. This paper discusses the development of Holonomy, highlighting the technical challenges faced and overcome during its creation, including rendering complex hyperbolic environments, populating the space with objects, and implementing algorithms for finding shortest paths in the underlying non-Euclidean geometry. Furthermore, we present a proof-of-concept implementation in the form of a VR navigation game and some preliminary learning outcomes from this implementation.

  • Sonifying motor skills with Pizzicato, a game for motor behavior research

    Martin Starkov, Scott Jochems, Joris Rijsdijk, Ravi Snellenberg, Luca Stoffels, Amir Zaidi, Rafael Bidarra

    conference 2024 IEEE Conference on Games (CoG) · DOI

    Abstract

    Learning motor skills is essential to many different aspects of life, from big movements needed for sports to small and simple movements used in the rehabilitation of stroke patients. In recent years, sonification, i.e. using sounds as feedback for actions, has been researched as a promising technique for studying motor behavior. In particular, we explore how to use sonification to make the process of learning motor skills accessible and engaging. We posit that an interactive and gamified environment can increase the engagement in that process. Moreover, an enjoyable setting is more likely to stimulate repetition, an indispensable feature of any learning endeavor. We, therefore, designed and developed Pizzicato, a rhythm-based serious game that leads players to move their arms and hands to actively play music. The game uses a common webcam to track your hand movements: pinching one finger to the thumb at the right position and moment will play musical notes that pleasantly add up to a full musical track. Our player tests have shown that players find Pizzicato accessible and engaging, and report that playing the game gives them a strong sense of agency. Pizzicato was developed in collaboration with neuropsychology colleagues, who are now starting to use it as a flexible tool for motor behavior research, both for diagnostic and rehabilitation purposes.